Do violent video games create killers?
Debate between a user and Shroud on DebateAI.org
Welcome to the debate arena! Today's topic: "Do violent video games create killers?". Your opponent's style: Shroud
Yes, absolutely. Data proves it.
Nah dude, you're cherry-picking studies. The researchers did not find that an increase or decrease in the level of violence in the games played by participants over the study period had any significant effect on changes in aggression or empathy [1]. That's from a massive Czech study of 3,010 adolescents tracked for 18 months. Look, playing violent video games has, by itself, little to no substantial impact on emotional and social functioning [2]. The neuroimaging research is clear - playing a violent game for a few weeks did not alter neural and behavioral responses to the pain of others in inexperienced male gamers [2]. The aggression studies you're probably thinking of? They measure lab behavior that don't correlate with real-world violence [3]. Classic case of confusing correlation with causation. More aggressive people might gravitate toward violent games, but that doesn't mean the games create killers. Bottom line: it may be time to move beyond the moral panic and the simplistic assumption that violent video games are inherently damaging [2]. The data just isn't there to support your claim.
You're wrong about cherry-picking - the meta-analyses actually prove my point. Meta-analyses corroborated that violent video game play significantly increases aggressive thoughts, hostile affect, and aggressive behavior [1]. Even more damning, a recent meta-analysis of the long-term effects of playing violent video games confirmed that violent video game play does increase physical aggression over time [1]. That Czech study? It's just one study. A Dartmouth meta-analysis of 24 studies from around the world from 2010 to 2017 with over 17,000 participants found violent video game play by adolescents is associated with increases in physical aggression over time [2]. And here's what destroys your argument completely: all of the meta-analyses do in fact point to the conclusion that, in the vast majority of settings, violent video games do increase aggressive behavior [1]. The data's overwhelming - you can't dismiss dozens of studies because one didn't find effects.
Hold up, dude. Your meta-analyses aren't the smoking gun you think they are. The evidence consistently shows that effects of violent video games on aggressive behavior are rarely stronger than a standardized effect size of 0.20 [1] - that's tiny. When you strip away methodological flaws, the actual effect size becomes even smaller. Look at what happens when researchers use proper methodology. A massive registered report with over 1,000 British adolescents found no evidence for a critical tipping point relating violent game play to aggressive behavior [2]. Zero. The study specifically used official EU and US ratings to code violent content and had parents assess aggression - way more rigorous than lab studies measuring how loud someone sets a noise blast. Here's the kicker: studies following "best practices" showed particularly strong evidence of publication bias [2]. Translation? The studies you're citing are cherry-picked. Effect sizes are largely inflated through issues such as poorly standardized and validated measures of both aggression and violent game content [3]. Your Dartmouth study? Current research is unable to support the hypothesis that violent video games have a meaningful long-term predictive impact on youth aggression [3]. The effect falls below the benchmark for even a small effect. [1] [2] [3]
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